Indoor scene reconstruction is the process of creating 3D models of indoor environments from images or videos.
Understanding a 3D scene immediately with its exploration is essential for embodied tasks, where an agent must construct and comprehend the 3D scene in an online and nearly real-time manner. In this study, we propose EmbodiedSplat, an online feed-forward 3DGS for open-vocabulary scene understanding that enables simultaneous online 3D reconstruction and 3D semantic understanding from the streaming images. Unlike existing open-vocabulary 3DGS methods which are typically restricted to either offline or per-scene optimization setting, our objectives are two-fold: 1) Reconstructs the semantic-embedded 3DGS of the entire scene from over 300 streaming images in an online manner. 2) Highly generalizable to novel scenes with feed-forward design and supports nearly real-time 3D semantic reconstruction when combined with real-time 2D models. To achieve these objectives, we propose an Online Sparse Coefficients Field with a CLIP Global Codebook where it binds the 2D CLIP embeddings to each 3D Gaussian while minimizing memory consumption and preserving the full semantic generalizability of CLIP. Furthermore, we generate 3D geometric-aware CLIP features by aggregating the partial point cloud of 3DGS through 3D U-Net to compensate the 3D geometric prior to 2D-oriented language embeddings. Extensive experiments on diverse indoor datasets, including ScanNet, ScanNet++, and Replica, demonstrate both the effectiveness and efficiency of our method. Check out our project page in https://0nandon.github.io/EmbodiedSplat/.
Multi-modal Large Language Models (MLLMs) have demonstrated strong capabilities in general-purpose perception and reasoning, but they still struggle with tasks that require spatial understanding of the 3D world. To address this, we introduce pySpatial, a visual programming framework that equips MLLMs with the ability to interface with spatial tools via Python code generation. Given an image sequence and a natural-language query, the model composes function calls to spatial tools including 3D reconstruction, camera-pose recovery, novel-view rendering, etc. These operations convert raw 2D inputs into an explorable 3D scene, enabling MLLMs to reason explicitly over structured spatial representations. Notably, pySpatial requires no gradient-based fine-tuning and operates in a fully zero-shot setting. Experimental evaluations on the challenging MindCube and Omni3D-Bench benchmarks demonstrate that our framework pySpatial consistently surpasses strong MLLM baselines; for instance, it outperforms GPT-4.1-mini by 12.94% on MindCube. Furthermore, we conduct real-world indoor navigation experiments where the robot can successfully traverse complex environments using route plans generated by pySpatial, highlighting the practical effectiveness of our approach.
Intrinsic image decomposition (IID) of outdoor scenes is crucial for relighting, editing, and understanding large-scale environments, but progress has been limited by the lack of real-world datasets with reliable albedo and shading supervision. We introduce Olbedo, a large-scale aerial dataset for outdoor albedo--shading decomposition in the wild. Olbedo contains 5,664 UAV images captured across four landscape types, multiple years, and diverse illumination conditions. Each view is accompanied by multi-view consistent albedo and shading maps, metric depth, surface normals, sun and sky shading components, camera poses, and, for recent flights, measured HDR sky domes. These annotations are derived from an inverse-rendering refinement pipeline over multi-view stereo reconstructions and calibrated sky illumination, together with per-pixel confidence masks. We demonstrate that Olbedo enables state-of-the-art diffusion-based IID models, originally trained on synthetic indoor data, to generalize to real outdoor imagery: fine-tuning on Olbedo significantly improves single-view outdoor albedo prediction on the MatrixCity benchmark. We further illustrate applications of Olbedo-trained models to multi-view consistent relighting of 3D assets, material editing, and scene change analysis for urban digital twins. We release the dataset, baseline models, and an evaluation protocol to support future research in outdoor intrinsic decomposition and illumination-aware aerial vision.
Millimeter-wave (mmWave) radar provides reliable perception in visually degraded indoor environments (e.g., smoke, dust, and low light), but learning-based radar perception is bottlenecked by the scarcity and cost of collecting and annotating large-scale radar datasets. We present Sim2Radar, an end-to-end framework that synthesizes training radar data directly from single-view RGB images, enabling scalable data generation without manual scene modeling. Sim2Radar reconstructs a material-aware 3D scene by combining monocular depth estimation, segmentation, and vision-language reasoning to infer object materials, then simulates mmWave propagation with a configurable physics-based ray tracer using Fresnel reflection models parameterized by ITU-R electromagnetic properties. Evaluated on real-world indoor scenes, Sim2Radar improves downstream 3D radar perception via transfer learning: pre-training a radar point-cloud object detection model on synthetic data and fine-tuning on real radar yields up to +3.7 3D AP (IoU 0.3), with gains driven primarily by improved spatial localization. These results suggest that physics-based, vision-driven radar simulation can provide effective geometric priors for radar learning and measurably improve performance under limited real-data supervision.
Recent reconstruction methods based on radiance field such as NeRF and 3DGS reproduce indoor scenes with high visual fidelity, but break down under scene editing due to baked illumination and the lack of explicit light transport. In contrast, physically based inverse rendering relies on mesh representations and path tracing, which enforce correct light transport but place strong requirements on geometric fidelity, becoming a practical bottleneck for real indoor scenes. In this work, we propose Emission-Aware Gaussians and Path Tracing (EAG-PT), aiming for physically based light transport with a unified 2D Gaussian representation. Our design is based on three cores: (1) using 2D Gaussians as a unified scene representation and transport-friendly geometry proxy that avoids reconstructed mesh, (2) explicitly separating emissive and non-emissive components during reconstruction for further scene editing, and (3) decoupling reconstruction from final rendering by using efficient single-bounce optimization and high-quality multi-bounce path tracing after scene editing. Experiments on synthetic and real indoor scenes show that EAG-PT produces more natural and physically consistent renders after editing than radiant scene reconstructions, while preserving finer geometric detail and avoiding mesh-induced artifacts compared to mesh-based inverse path tracing. These results suggest promising directions for future use in interior design, XR content creation, and embodied AI.
We propose a diffusion-based algorithm for separating the inter and outer layer surfaces from double-layered point clouds, particularly those exhibiting the "double surface artifact" caused by truncation in Truncated Signed Distance Function (TSDF) fusion during indoor or medical 3D reconstruction. This artifact arises from asymmetric truncation thresholds, leading to erroneous inter and outer shells in the fused volume, which our method addresses by extracting the true inter layer to mitigate challenges like overlapping surfaces and disordered normals. We focus on point clouds with \emph{open boundaries} (i.e., sampled surfaces with topological openings/holes through which particles may escape), rather than point clouds with \emph{missing surface regions} where no samples exist. Our approach enables robust processing of both watertight and open-boundary models, achieving extraction of the inter layer from 20,000 inter and 20,000 outer points in approximately 10 seconds. This solution is particularly effective for applications requiring accurate surface representations, such as indoor scene modeling and medical imaging, where double-layered point clouds are prevalent, and it accommodates both closed (watertight) and open-boundary surface geometries. Our goal is \emph{post-hoc} inter/outer shell separation as a lightweight module after TSDF fusion; we do not aim to replace full variational or learning-based reconstruction pipelines.
We present VGGT-SLAM 2.0, a real time RGB feed-forward SLAM system which substantially improves upon VGGT-SLAM for incrementally aligning submaps created from VGGT. Firstly, we remove high-dimensional 15-degree-of-freedom drift and planar degeneracy from VGGT-SLAM by creating a new factor graph design while still addressing the reconstruction ambiguity of VGGT given unknown camera intrinsics. Secondly, by studying the attention layers of VGGT, we show that one of the layers is well suited to assist in image retrieval verification for free without additional training, which enables both rejecting false positive matches and allows for completing more loop closures. Finally, we conduct a suite of experiments which includes showing VGGT-SLAM 2.0 can easily be adapted for open-set object detection and demonstrating real time performance while running online onboard a ground robot using a Jetson Thor. We also test in environments ranging from cluttered indoor apartments and office scenes to a 4,200 square foot barn, and we also demonstrate VGGT-SLAM 2.0 achieves the highest accuracy on the TUM dataset with about 23 percent less pose error than VGGT-SLAM. Code will be released upon publication.
Generating 3D humans that functionally interact with 3D scenes remains an open problem with applications in embodied AI, robotics, and interactive content creation. The key challenge involves reasoning about both the semantics of functional elements in 3D scenes and the 3D human poses required to achieve functionality-aware interaction. Unfortunately, existing methods typically lack explicit reasoning over object functionality and the corresponding human-scene contact, resulting in implausible or functionally incorrect interactions. In this work, we propose FunHSI, a training-free, functionality-driven framework that enables functionally correct human-scene interactions from open-vocabulary task prompts. Given a task prompt, FunHSI performs functionality-aware contact reasoning to identify functional scene elements, reconstruct their 3D geometry, and model high-level interactions via a contact graph. We then leverage vision-language models to synthesize a human performing the task in the image and estimate proposed 3D body and hand poses. Finally, the proposed 3D body configuration is refined via stage-wise optimization to ensure physical plausibility and functional correctness. In contrast to existing methods, FunHSI not only synthesizes more plausible general 3D interactions, such as "sitting on a sofa'', while supporting fine-grained functional human-scene interactions, e.g., "increasing the room temperature''. Extensive experiments demonstrate that FunHSI consistently generates functionally correct and physically plausible human-scene interactions across diverse indoor and outdoor scenes.
We present SpatialMem, a memory-centric system that unifies 3D geometry, semantics, and language into a single, queryable representation. Starting from casually captured egocentric RGB video, SpatialMem reconstructs metrically scaled indoor environments, detects structural 3D anchors (walls, doors, windows) as the first-layer scaffold, and populates a hierarchical memory with open-vocabulary object nodes -- linking evidence patches, visual embeddings, and two-layer textual descriptions to 3D coordinates -- for compact storage and fast retrieval. This design enables interpretable reasoning over spatial relations (e.g., distance, direction, visibility) and supports downstream tasks such as language-guided navigation and object retrieval without specialized sensors. Experiments across three real-life indoor scenes demonstrate that SpatialMem maintains strong anchor-description-level navigation completion and hierarchical retrieval accuracy under increasing clutter and occlusion, offering an efficient and extensible framework for embodied spatial intelligence.
Detecting objects in 3D space from monocular input is crucial for applications ranging from robotics to scene understanding. Despite advanced performance in the indoor and autonomous driving domains, existing monocular 3D detection models struggle with in-the-wild images due to the lack of 3D in-the-wild datasets and the challenges of 3D annotation. We introduce LabelAny3D, an \emph{analysis-by-synthesis} framework that reconstructs holistic 3D scenes from 2D images to efficiently produce high-quality 3D bounding box annotations. Built on this pipeline, we present COCO3D, a new benchmark for open-vocabulary monocular 3D detection, derived from the MS-COCO dataset and covering a wide range of object categories absent from existing 3D datasets. Experiments show that annotations generated by LabelAny3D improve monocular 3D detection performance across multiple benchmarks, outperforming prior auto-labeling approaches in quality. These results demonstrate the promise of foundation-model-driven annotation for scaling up 3D recognition in realistic, open-world settings.